Abilities

Within the context of the Town of Dust, raw arcane flux is characterized as difficult for mortals to access safely. The Weave works to protect the world from the dangers of unrefined magic while giving the ability to cast spells to magic users. Destroying the Weave results in widespread destruction. Reckless use of magic can also damage the Weave, creating areas of dead or wild magic where normal spellcasting doesn't work. It is present in everything and is accessible only to those attuned to it, normally requiring devotion and years of training.

Those few who choose to study under spellcasting as their primary strength in survival, often adopt abilities already native to The Weave and optimize it or utilize it to suit their fancy. Those who achieve a status of spellcasting mastery may acquire "Spellweaving", which is the art of designing new magical constructs. Most popularly, this is done through literal tailoring with magical resources, then putting that practice into motion with actual arcane flux manipulation. Because the Weave works a lot like a tailored masterpiece, this has proven to be the most successful and popular among practices.

Knots
As is possible to tailor unique magic, there are knots amongst the Weave. They are manipulated bundles of Arcane Flux that is rendered mostly useless and accidental usage normally results in a failed spell effect or a fizzle. Normally, spellcasters avidly ignore these faults in the weave, although, few people who consider themselves Sorcerers make unique use of these "Knots" and see them as bundles of opportunity. Sorcerers are Spellcasters who mix a unique bloodline into their magic, using this, some may produce the ability to use "knots" in their magic and produce unpredictable and wild effects, namely, "Wild Magic".

List of Known Primary Magic Users

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List of Known Assisted Magic Users

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